Disneyland Park Ride Breakdowns: Which Lines Get Longer

Data updated · recomputed weekly

Quick answer. When Mickey & Minnie's Runaway Railway is down, Roger Rabbit's Car Toon Spin runs about 7 minutes longer (+23%) than the same hour on a normal day (60 closures on 52 days). 9 ride pairs at Disneyland Park met our consistency bar; everything else stays close to normal when a ride breaks down.

Lines that get longer

When Mickey & Minnie's Runaway Railway is down, Roger Rabbit's Car Toon Spin waits run +7 min (+23%) vs the same hour on a normal day 60 closures on 52 days · rose in 73% of them · typically 35 min instead of 29
When Pirate's Lair on Tom Sawyer Island is down, Space Mountain waits run +6 min (+13%) vs the same hour on a normal day 17 closures on 15 days · rose in 76% of them · typically 55 min instead of 48
When Pirates of the Caribbean is down, Roger Rabbit's Car Toon Spin waits run +6 min (+23%) vs the same hour on a normal day 17 closures on 16 days · rose in 82% of them · typically 33 min instead of 27
When Star Wars: Rise of the Resistance is down, Millennium Falcon: Smugglers Run waits run +6 min (+26%) vs the same hour on a normal day 93 closures on 73 days · rose in 71% of them · typically 28 min instead of 22
When Chip 'n' Dale's GADGETcoaster is down, Finding Nemo Submarine Voyage waits run +4 min (+34%) vs the same hour on a normal day 14 closures on 12 days · rose in 86% of them · typically 18 min instead of 13
When Tiana's Bayou Adventure is down, Big Thunder Mountain Railroad waits run +4 min (+13%) vs the same hour on a normal day 144 closures on 102 days · rose in 65% of them · typically 33 min instead of 29
When Big Thunder Mountain Railroad is down, Space Mountain waits run +4 min (+8%) vs the same hour on a normal day 85 closures on 71 days · rose in 66% of them · typically 52 min instead of 48
When Mickey & Minnie's Runaway Railway is down, Chip 'n' Dale's GADGETcoaster waits run +4 min (+19%) vs the same hour on a normal day 104 closures on 84 days · rose in 68% of them · typically 23 min instead of 20
When Adventureland Treehouse inspired by Walt Disney’s Swiss Family Robinson is down, "it's a small world" waits run +3 min (+106%) vs the same hour on a normal day 23 closures on 23 days · rose in 83% of them · typically 6 min instead of 3

Most disruptive closures

  • Mickey & Minnie's Runaway Railway: raises 2 other lines, most of all Roger Rabbit's Car Toon Spin (+7 min).
  • Pirate's Lair on Tom Sawyer Island: raises 1 other line, most of all Space Mountain (+6 min).
  • Pirates of the Caribbean: raises 1 other line, most of all Roger Rabbit's Car Toon Spin (+6 min).

How we measure it

  • Closures of 15–240 minutes from the last 180 days (4279 at Disneyland Park).
  • Storm or park-wide closures are dropped: 2+ other rides closing within 15 minutes, or 5+ already closed (1829 removed).
  • Each ride's posted wait during the closure is compared with the same clock hours on the same weekday over the previous 8 weeks, corrected for how busy that ride was on the day.
  • A pair is listed only with 8+ closures on 5+ days, an average rise of 3+ minutes, a rise in 65%+ of closures, and an average at least 3× its standard error.

Updated weekly; figures computed October 19, 2026. Waits are Disney's posted standby times.

Frequently asked questions

Which Disneyland Park lines get longer when a ride breaks down?

In our data, the clearest case is Roger Rabbit's Car Toon Spin while Mickey & Minnie's Runaway Railway is down: its posted wait runs about 7 minutes above the same hour on a normal day (60 closures on 52 days). 9 ride pairs at Disneyland Park met our consistency bar.

How do you rule out storms?

We drop any closure where 2 or more other rides also closed within 15 minutes, or 5 or more were already closed — 1829 of 4279 closures here. Those are lightning holds or park-wide events, not one ride breaking.

Plan around breakdowns automatically
RopeDrop re-routes your day when rides go down.
Try RopeDrop →