Disneyland Park Ride Breakdowns: Which Lines Get Longer

Data updated · recomputed weekly

Quick answer. When Mickey & Minnie's Runaway Railway is down, Roger Rabbit's Car Toon Spin runs about 6 minutes longer (+22%) than the same hour on a normal day (58 closures on 50 days). 9 ride pairs at Disneyland Park met our consistency bar; everything else stays close to normal when a ride breaks down.

Lines that get longer

When Mickey & Minnie's Runaway Railway is down, Roger Rabbit's Car Toon Spin waits run +6 min (+22%) vs the same hour on a normal day 58 closures on 50 days · rose in 72% of them · typically 35 min instead of 29
When Star Wars: Rise of the Resistance is down, Millennium Falcon: Smugglers Run waits run +6 min (+25%) vs the same hour on a normal day 93 closures on 74 days · rose in 71% of them · typically 29 min instead of 23
When Pirates of the Caribbean is down, Roger Rabbit's Car Toon Spin waits run +4 min (+16%) vs the same hour on a normal day 15 closures on 14 days · rose in 80% of them · typically 31 min instead of 27
When Chip 'n' Dale's GADGETcoaster is down, Finding Nemo Submarine Voyage waits run +4 min (+35%) vs the same hour on a normal day 18 closures on 15 days · rose in 89% of them · typically 16 min instead of 12
When "it's a small world" is down, Roger Rabbit's Car Toon Spin waits run +4 min (+14%) vs the same hour on a normal day 24 closures on 21 days · rose in 71% of them · typically 33 min instead of 29
When Pirates of the Caribbean is down, Indiana Jones™ Adventure waits run +4 min (+10%) vs the same hour on a normal day 21 closures on 19 days · rose in 81% of them · typically 40 min instead of 37
When Mickey & Minnie's Runaway Railway is down, Chip 'n' Dale's GADGETcoaster waits run +4 min (+19%) vs the same hour on a normal day 105 closures on 86 days · rose in 69% of them · typically 24 min instead of 20
When Tiana's Bayou Adventure is down, Big Thunder Mountain Railroad waits run +4 min (+12%) vs the same hour on a normal day 140 closures on 98 days · rose in 66% of them · typically 33 min instead of 29
When Astro Orbitor is down, Dumbo the Flying Elephant waits run +3 min (+16%) vs the same hour on a normal day 21 closures on 17 days · rose in 76% of them · typically 23 min instead of 20

Most disruptive closures

  • Mickey & Minnie's Runaway Railway: raises 2 other lines, most of all Roger Rabbit's Car Toon Spin (+6 min).
  • Pirates of the Caribbean: raises 2 other lines, most of all Roger Rabbit's Car Toon Spin (+4 min).
  • Star Wars: Rise of the Resistance: raises 1 other line, most of all Millennium Falcon: Smugglers Run (+6 min).

How we measure it

  • Closures of 15–240 minutes from the last 180 days (4178 at Disneyland Park).
  • Storm or park-wide closures are dropped: 2+ other rides closing within 15 minutes, or 5+ already closed (1773 removed).
  • Each ride's posted wait during the closure is compared with the same clock hours on the same weekday over the previous 8 weeks, corrected for how busy that ride was on the day.
  • A pair is listed only with 8+ closures on 5+ days, an average rise of 3+ minutes, a rise in 65%+ of closures, and an average at least 3× its standard error.

Updated weekly; figures computed October 5, 2026. Waits are Disney's posted standby times.

Frequently asked questions

Which Disneyland Park lines get longer when a ride breaks down?

In our data, the clearest case is Roger Rabbit's Car Toon Spin while Mickey & Minnie's Runaway Railway is down: its posted wait runs about 6 minutes above the same hour on a normal day (58 closures on 50 days). 9 ride pairs at Disneyland Park met our consistency bar.

How do you rule out storms?

We drop any closure where 2 or more other rides also closed within 15 minutes, or 5 or more were already closed — 1773 of 4178 closures here. Those are lightning holds or park-wide events, not one ride breaking.

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